Here comes a new Project with Creation Club. For Volker Bahr I created a transition of a bunny which was meant for the DMAX channel in german television. It was one part of a easter campain where there were two other Idents to create, but which were mostly acomplished by other artists. In my project the head of the bunny turned from a bunny head into a growling shark head whereafter the camera crashzoomed into it. Therefore it was necessary to accompain Volker for the shooting and to create all the necessary Photos and HDRI shots which where needed for the VFX of the bunny and the other Easter campaign themes...
Shooting with animals can be a very long animus thing to get the animal - here a rabbit - to do what it has to to. Though it isn't even a tamed rabbit. Therefore we shot a lot of HD material with a HD-camera to get finally the hot shot we wanted in catching the rabbit in the desired moment of action. To achieve this, we applied a lot of tricks to make him compliant. Mostly the rabbit didn't really liked our trials and not only once ran out of the camera angle.
After capturing the rabbit, i subsequently placed my chrome sphere and took some various exposure shots, neccessary for the HDR environment later in the 3D production, on the place the rabbit sat before. Then back in the office I converted them in some nice HDRI full 360° pictures.
First after the shooting i went trough the captured material catching the right moment where the rabbit was in its perfect position.
Last but not least after finally rendering all the output layers, Nastuh Abootalebi made the Compositing out of my 3D elements. Where he enhanced also some sharp geometry parts by tracking fur parts from the orginal pictures to the Rabbit edge.
After capturing the rabbit, i subsequently placed my chrome sphere and took some various exposure shots, neccessary for the HDR environment later in the 3D production, on the place the rabbit sat before. Then back in the office I converted them in some nice HDRI full 360° pictures.
First after the shooting i went trough the captured material catching the right moment where the rabbit was in its perfect position.
Second i started over with the 3D part, modeling the rabbit related on the set pictures and film footage. Then developed a Rig and "Rotoscoped" - or actually animated the 3D bunny in the way the REAL bunny was moving. Always considering to cover the 3D object perfectly with the real background bunny from the Footage. So i later could then almost precisely map the texture from the camera angle directly on my 3D model - with a very little overlapping that i compesated through transparency.
So there remained some Spots where the Geometry was larger than the rabbit and when it was moving, these geometry parts did no longer cover the rabbit shape. For those parts i painted an additional texture with BodyPaint 3D which became a strong Tool for this project.Last but not least after finally rendering all the output layers, Nastuh Abootalebi made the Compositing out of my 3D elements. Where he enhanced also some sharp geometry parts by tracking fur parts from the orginal pictures to the Rabbit edge.
Here are some additional pictures from the set:
download some additional HDR - Enviroments:
Download HDRDownload HDRDownload HDR
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