Artistic Attitude
As an computer graphics artist, it consists for me as a natural fact to dedicate my whole passion for this profession. Being an Artist does express to me to share as much of my ideas and visions with the client as possible. I understand that my imagination and attention to detail of what i absorb from my environment, depicts the most advanced simulation of it, driven by the visions of myself or the client.
Attention and an open minded character hence is necessary to
develop these kind of output and stands in contradiction to an autistic niche skilled character. This also includes experiences i contribute from a various amount of outdoor sports, which are after my artistic passion my second emphasis. Especially the animation field could very often profit from this experience.
Due to a quite technical background and scholar education, Physics and Newton's mechanic thesis build another solid foundation which helps me to imagine and foresee credible visualizations. Realism is one of my major attitudes if the project demands it so.
Artistic Background
Computer graphics, realistic simulations and animations where founded very early in my personal career. Already as a young Teenager i began to create my own graphic visions, which in those days where expressed by myself in emulating state of the art computer games such as "Comanche" or Lucas art Games like "Indiana Jones 4" aso.
This early teenage passion found his climax with the purchased book "Natur als Fraktale Grafik" from Reinhard Scholl & Olaf Pfeiffer.
With this attached software i had for myself a very powerful tool set which i enhanced to work for my programs and games - including my own ray tracing tool - i created at that time. Old examples of these codes can be found in my private homepage Pixelfood.de.
This deep passion animated a well established computer animation and visual effects company in Stuttgart called "Black Mountain GmbH" to hire me as an intern, where i became later their apprentice where i gained my degree as Audio Visual Media Designer in 2003. Since then i was working as a freelancer and dedicated my talent to a various number of visual effects productions (see References).

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