
in April i created for creation-club an Opener for DSF Bike where they are launching a new TV-Show in cooperation of the Motorcycle Magazine & Shop "Polo". The Pitch for this Project was created by Florian Wittmann.
Due the pitch was created in 3ds MAX and i work rather in Maya we started again from Scratch - I closely worked together with Martin Ulrich who coordinated the Project with DSF and finally composited the clip...
DSF BIKE Opener from Felix Schaller on Vimeo.
Content Creation
At first we had to take another motorcycle because the customer wanted a more detailed one, so we bought a model from a database. indeed the model was created in Lightwave. Cinema4D imported it without conflicts. Then in Cinema deleting all the Hypernurbs and just taking the rest, because transporting it with hypernurbs it creates a huge amount of data which wasnt needed. So i transported it via FBX to Maya.
In Maya i first started to shade the motorcycle as you can see here in the picture. Then the next step was to animate the Motorcycle and camera similar to the animation in the Pitch.
Camera Animation and Shake Animation
First i thought to animate the camera jitter and shakes in 3D but we made tests in After Effects where it went well simulating a good shake and finally the physical difference between a 3D camera shake and a 2D shake is absolutely maginal.
Fake Motion Blur of rotated parts
As everybody knows, that rendering a Sequence with motion blur in other Renderers like Renderman is simply impossible and takes a Rendertime times 10. Some People might say, that there is a technique called 2D-Motion Blur Vectors... Yes indeed, but this technique works only for translated motion Blur but not with rotated Motion Blur. So the solution was to create a fake motion blur by remodeling all rotated parts they don't have a revolved profile in parts they result in their maximum revolved expansion shape, so there are solid surfaces where before there exist a grill or spokes.
with a Texture Animation i created then a cycling texture Animation of opaque and non Opaque parts.

Final Stills

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Tracked: Dec 03, 19:50