In October 2010 i created have worked on the Project "Loteria de Navidad" a Commercial for the Spanish Chrismas Lottery The Spot was Produced by Velvet Mediendesign directed by Matthias Zentner.
In October i worked on the Commercial Project "DU - Beat" for Velvet Mediendesign. The Commercial was directed by Matthias Zentner. For this Commercial i created several Particle and other dynamic Effects with the Maya Nucleus Solver System. Rendered in 3Delight for Maya.

In August 2010 i worked on the Project "Al Bagdadia" fpr Velvet Mediendesign, where i created the Fluid FX and other Effect Works with Maya and VRay. The Fluids where created in Realflow 5

During the production of Licor 43 i helped Velved Medien Design to support them with some Liquid FX. The Effects originally created from Black Mountain Studios needed some Quick changes so i contributed some more Fluid elements. The job was done in Realflow 5.
Studio Soi was responsible for creating the 3D Backgrounds for the Production. It was so far a total different Workflow Because we created Huge high resoluted Stills. in the size of 4K or even 6K. Concentrated pretty much on Indoor Lighting. Mental ray with Maya 2009 had huge trouble sometimes finishing the rendering. Combined with Mental Ray Passes. Some Pictures took over two Days to Render...

Creating the clay-looking Effect was a real challenge for us, when creating the Gruffalo. Originally when creating the Pitch. Saschka Unseld (who is now working for Pixar) originally created a shader for the mouse wich is based on displacements and a lot of composite enhancements which made it for the pitch...

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