From the middle of may till beginning of September i was working for Realimage.tv in Dubai as postproduction Supervisor.
It was a very challenging Position for me where i had to cope with new Task of handling jobs in the supervising position. I helped to Introduce a proper production pipeline with a file server as Concentration of any further postproduction activity and seized down any local activity on the workstations - which was the common workflow before.
To save some precious time we introduced a very powerful render distributor called "Deadline" which was a very good solution for us...
It was a very challenging Position for me where i had to cope with new Task of handling jobs in the supervising position. I helped to Introduce a proper production pipeline with a file server as Concentration of any further postproduction activity and seized down any local activity on the workstations - which was the common workflow before.
To save some precious time we introduced a very powerful render distributor called "Deadline" which was a very good solution for us...
Not only because, it helps to size down man made errors in saving al the relevant data for rendering the scenes in the extra attributes of the render globals in Maya and also be able to handle any kind of other distribution so any machine in the also new render farm can be put in charge for the render job.
Having a very versatile tool for all kinds of render inquiries.
Having a very versatile tool for all kinds of render inquiries.
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